PURRTEX STUDIO PRESENTS
DEAD MAN'S CROWN
THE COURT IS ASSEMBLING…

Trust dies
before dawn.

BLUFF · BETRAY · BELONG.
A CROWN AWAITS.

“One night. One verdict. No innocents.”

CHOOSE YOUR PATH

SAME RULES · DIFFERENT COMPANY

JOIN COURT

EVERY OPEN COURT · PUBLIC & LOCKED

Consulting the court heralds…

CUSTOM GAME

ROOM CODE ——————

SELECTED SCENARIO

LOBBY SETTINGS

6
180S
COURT CHAT

CONJURE THE COURT

SEAT THE COURTIERS · FORGE THE DECK

THE COURT

DECK REQUIRED 9 CARDS (6 SEATS + 3 SEALS)
DECK FORGED 9 ✔ READY

THE DECK — TAP A ROLE TO ADD OR REMOVE

Card back
Your role

TAP THE CARD TO REVEAL YOUR FATE

YOUR ROLE IS

“One night. One verdict. No innocents.”

THE MIDNIGHT COURT

The court sleeps. Shadows move.

Everyone, close your eyes…

Seal 1
Seal 2
Seal 3
THE FORGOTTEN SEALS

THE ROYAL COUNCIL

“Truth wears many masks.”

TIME REMAINING 3:00 UNTIL VOTE

CONDEMN

CAST YOUR VOTE. EXPOSE THE LIAR.

TIME REMAINING 0:45 UNTIL VOTE SEALS

A VOTE ONCE CAST CANNOT BE TAKEN BACK.

THE JUDGMENT

The court has spoken.

THE CROWN PREVAILS

TRUTH CLAIMS THE THRONE

HOW TO PLAY

The King is dead, and the court gathers before dawn. Every player receives a secret role. Some serve the Crown. Others belong to the Shadow Court. One night of whispers — then one vote decides everything.

WHO WINS

  • The Crown wins when a servant of the Shadow is condemned.
  • The Shadow Court wins when every Shadow survives the vote.
  • The Cursed Fool wins alone — only by being condemned.
  • If no Shadow walks among the court, the Crown wins only if no blood is spilled.

You know what you started as. You may not know what you ended as. And everyone has a reason to lie.

THE NIGHT ORDER

THE FORGOTTEN SEALS

Seal Seal Seal

Three cards sleep in the center. They may hide the Shadow — or your stolen fate.

TABLE SIZE